In order to easily add pie menu controls, these fence pieces are buy mode objects, not proper fence pieces. It will, however, completely block a sim from passing through it. The electric fence comes across three files, which are described below. When touched by a sim, said sim will experience a (not so) mild electric shock. One of the more swift ways of removing an unwanted sim.

Straight fence mesh
Poly Count: 112
Location: Decorative > Statues
Filename(s):
echo-zapperfence.package
Corner fence mesh
Poly Count: 170
Location: Decorative > Statues
Filename(s):
echo-zapperfence-corner.package
Invisible Sign recolour
Requires: echo-zapperfence.package
Filename(s):
echo-zapperfence-nosigncolour.package
Quaxi, for the SimPE software. Without that, I'd be staring bemused at byte
code.
Numenor, RGiles and Quaxi, for the CEP. Objects that are recolourable owe this
ability to the CEP.
Peter Jones for the Simantics plugin. The ability to get immediate feedback
on the changes being made to the BHAV code made this project practicable.
Sherri, Natasha, Andrea, Anthony, and Jerri, the wonderful players who volunteered
to beta test these objects in their games and provided valuable bug reports
and suggestions.
LyricLee, who explained this newfangled way of uploading objects to me
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