These plants periodically grow fruits which can be harvested by a sim. The sim may choose to harvest just one plant, or to harvest all of a particular type of plant in sequence. For example, by selecting "Harvest All" on an apple tree, all apple trees will be harvested. When a sim begins to harvest fruit from the plant, a harvest basket is created which keeps track of how much fruit has been picked. Once harvesting has been completed, the fruit in the basket may either be sold for simoleans, or used to restock the sim's fridge. The crops require periodic watering. If they are not kept watered they will lose their fruit and their leaves will turn brown. Eventually the leaves will fall off, and some time after this the plant will die completely. This behaviour is common to all of the crops, however they each have different regrowth times, different food values, and different fruit sale values.
The harvest basket object is required for the crops to function correctly. In order to use any of these crops, you must first download the harvest basket.






Harvest Basket
Poly count: 150
Location: Created when harvesting crops (non-buyable)
Filename(s):
echo-harvestbasket.package
This file is needed for the rest of the harvestable crops to work
Harvestable Apple Tree
Poly count: 1604
Location: Decorative > Plants
Filename(s):
echo-harvestapple.package
Harvestable Grape Vine
Poly count: 160
Location: Decorative > Plants
Filename(s):
echo-harvestgrape.package
Harvestable Lettuce
Poly count: 336
Location: Decorative > Plants
Filename(s):
echo-harvestlettuce.package
Harvestable Red Cabbage
Poly count: 336
Location: Decorative > Plants
Filename(s):
echo-harvestcabbage.package
Quaxi, for the SimPE software. Without that, I'd be staring bemused at byte
code.
Numenor, RGiles and Quaxi, for the CEP. Objects that are recolourable owe this
ability to the CEP.
Peter Jones for the Simantics plugin. The ability to get immediate feedback
on the changes being made to the BHAV code made this project practicable.
Sherri, Natasha, Andrea, Anthony, and Jerri, the wonderful players who volunteered
to beta test these objects in their games and provided valuable bug reports
and suggestions.
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